Categories

3D

GLB & GLTF Compressor

Real-time 3D preview · Draco · Meshopt · KTX2 · Batch

v2.4.0Three.js r128
Viewport
🧊

Drop a GLB or GLTF file

Drag · Scroll to zoom

📂

Drop GLB or GLTF here

or click to browse · multi-file ok

Preset

Working with GLB and glTF assets

glTF has become a common interchange format for real-time 3D on the web, AR previews, and lightweight game assets. GLB packs textures, meshes, and animations into a single binary blob, which simplifies sharing but can grow large when artists ship high-resolution maps or dense geometry. This viewer and compressor exposes toggles for Draco geometry compression, texture resizing, and optional mesh cleanup so you can balance fidelity against download time.

Before compressing, duplicate your source file and note material names, animation clips, and UV layouts you must preserve. Aggressive deduplication or material merging can change draw-call behavior in downstream engines. Use the analyzer tab to understand vertex counts, texture memory, and animation tracks so you can decide which presets match mobile WebGL versus desktop experiences.

AI Online Tools keeps documentation-style prose near each category so search engines understand the intent of specialized utilities. When you finish optimizing a model, pair it with our other media compressors for images, audio, and PDFs to keep entire marketing pages snappy without sacrificing clarity for human readers or structured data consumers.